Commit dc1f2c52 authored by babyjeans's avatar babyjeans

Update README.md

parent a92b2cee
......@@ -3,6 +3,8 @@ a game jam game.
GM48 Theme: **Descend**
![gobbolord](http://i.imgur.com/yRskKjo.gif)
### overview
gobbo lord is unfinished, i wasn't very inspired for this GM48's theme.
......@@ -10,11 +12,16 @@ it was a bit late when i settled on a sort've 'dungeon management' game at a
side-view perspective where you're commanding gobbos to dig deeper and deeper -
presumably to unearth treasures or dark magics.
i figured the challenge may be in that they're collecting energy to
'resurrect' the gobbo lord, yourself, who awaits in a town above ground.
a timer counts down until a nearby army of humans arrives to stop this madness,
but the player would be able to spend resouces, dug up from the mines, to
create diversions to slow the oncoming onslaught and get you resurrected.
The idea is that you're commanding a bunch of **Gobbos** to dig deeper and deeper,
presumably for some darker purpose... to collect energy in order to resurrect the _Gobbo Lord_
which we can assume is the player here. As the _Gobbos_ mine, they collect stone and
precious metal resources, dark energy, as well as release other NPCs from their
earthly-tombs to help out for instance, you dig free some _Trolls_ that
will trade stone for wood).
All resources, except freed NPCs, need to be transported back to the ground, and
a _Gobbo_ can only carry a single item at a time - so the challenge here was going
to be building a system of conveyor belts and pulleys as you mined to keep the resources flowing back home.
### what really happened
......@@ -25,4 +32,3 @@ much more game to make.
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